Live-action role play scenario, duration: 5 hours
In collaboration with Ari Adamski
This scenario is about two groups who care for the same place in different ways and inevitably get in each other’s way.
One group is the ghosts. They have been at this place for a long time and live in the remnants of the past. They maintain their memories of this place through their haunting. Then there are the •humans•. They have come to this place because they see great potential in it to become something new and beautiful, something they can enjoy. They have come to the place to •build• something.
These two forces—preserving the old and creating something new—manifest in two different activities. The ghosts wander through the space to hold on to their memories. In doing so, they want to occupy and traverse the entire space. The humans focus on a strip that crosses the room where they build. The humans’ construction disturbs the ghosts in their wandering, and the ghosts’ wandering disrupts the humans in their building.
Debris Dreams is a non-verbal LARP which offers an experienced based exploration of the figure of the Parasite. This work was created site-specific based on a conflict surrounding the vacant building “Gelbklinker” at Bullerdeich 6, which has been marked for demolition.
Live-action role play scenario, duration: 5 hours
In collaboration with Ari Adamski
This scenario is about two groups who care for the same place in different ways and inevitably get in each other’s way.
One group is the ghosts. They have been at this place for a long time and live in the remnants of the past. They maintain their memories of this place through their haunting. Then there are the •humans•. They have come to this place because they see great potential in it to become something new and beautiful, something they can enjoy. They have come to the place to •build• something.
These two forces—preserving the old and creating something new—manifest in two different activities. The ghosts wander through the space to hold on to their memories. In doing so, they want to occupy and traverse the entire space. The humans focus on a strip that crosses the room where they build. The humans’ construction disturbs the ghosts in their wandering, and the ghosts’ wandering disrupts the humans in their building.
Debris Dreams is a non-verbal LARP which offers an experienced based exploration of the figure of the Parasite. This work was created site-specific based on a conflict surrounding the vacant building “Gelbklinker” at Bullerdeich 6, which has been marked for demolition.